We've summoned a π Spooky Series π update to these hallowed ForeVR halls!
WHAT'S NEW:
π Spooky Series: We've added 5 new bowling balls, perfect for haunting our hallowed halls!
π Halloween Hidden Balls: Trick or Treat! You didn't think we'd just _give_ them all away, did you?
π Lobby Decorations: The team carved a few pumpkins to get in the seasonal spirit, we hope you enjoy!
IMPROVEMENTS:
βοΈ Press thumbstick to flip Selfie Cam: Now, to flip the camera from forward facing to self-facing, just press down on the thumbstick!
βοΈ Correct Ball Count/Totals: We have resolved the bug that was not showing unlocked 'hidden balls' in total ball tally.
βοΈ Player Name removed from selfies: To maintain a safe environment for our players, at the recommendation of Oculus (and following best practices of other titles) we have removed other player name tags from selfie photos.
βοΈ Fixed persistent palm & trigger beams: We have resolved the bug where palm and trigger beams are persistent during bowling and interacting with the scoreboard.
βοΈ Default "Throw Plane" Bug/Cheat Fix: We have resolved the "throw plane" bug/cheat that was causing throw redirects at extreme angles. This tuning will not affect users' game play.
βοΈ Versus Mode Ending Notifications: We have added notifications to alert users at 30, 10, and 5 minute intervals when the active current Versus event is ending, if they are actively bowling in Brooklyn Hall.
βοΈ Fixed Bug with stuck ball return in Brooklyn Hall: We have resolved the issue where players reported bowling balls intermittently getting stuck in the ball return at the start of a new game, if they are holding a ball while pressing "Play Again".
βοΈ Improved multiplayer stability : We are committed to squashing multiplayer bugs and improving stability. Please keep your bug reports coming so we can keep you connected and bowling!
KNOWN ISSUES:
π We are tracking an intermittent bug that when joining a game in session, the new user will not see any pins even after restarting the game. In the interim, to resolve: all users must leave the hall and re-enter from the lobby to start a new game.